본섭 드래곤 헌터 버프!! 구현!(옆동네에서 퍼옴)
아이콘만 띠워줍니다 스킬이랑은 추가하셔야함!! 힁! 패킷만 살짝!
// 이런식으로 되어있으니 아이콘이 안되는거네요
public S_PacketBox(int skillId, long time, boolean on) { //, boolean on
int[] p = new int [3];
switch (skillId) {
case L1SkillId.헌터버프: //139번 스킬넘버로 지정됨
//6621 9901 10136
p[0] = 6621; p[1] = 9901 ; p[2] = 10136;
break;
}
writeC(Opcodes.S_OPCODE_NewUI);
writeH(S_NewCreateItem.버프창);
writeC(0x08);
writeC(on ? 2 : 3);//true,false
writeC(0x10);
writeH(p[0]);
writeC(0x18);
writeBit(time);
writeC(0x20);
writeC(0x08);
writeC(0x28);
writeH(p[1]);//아이콘
writeC(0x30);
writeC(0x00);
writeC(0x38);
writeC(0x10);
writeC(0x40);
writeH(p[2]); // 스트링
writeC(0x48);
writeC(0x00);
writeC(0x50);
writeC(0x00);
writeC(0x58);
writeC(0x01);
writeC(0x00);
writeC(0x00);
}
// 이런식으로 되어있으니 아이콘이 안되는거네요
public S_PacketBox(int skillId, long time, boolean on) { //, boolean on
int[] p = new int [3];
switch (skillId) {
case L1SkillId.헌터버프: //139번 스킬넘버로 지정됨
//6621 9901 10136
p[0] = 6621; p[1] = 9901 ; p[2] = 10136;
break;
}
writeC(Opcodes.S_OPCODE_NewUI);
writeH(S_NewCreateItem.버프창);
writeC(0x08);
writeC(on ? 2 : 3);//true,false
writeC(0x10);
writeH(p[0]);
writeC(0x18);
writeBit(time);
writeC(0x20);
writeC(0x08);
writeC(0x28);
writeH(p[1]);//아이콘
writeC(0x30);
writeC(0x00);
writeC(0x38);
writeC(0x10);
writeC(0x40);
writeH(p[2]); // 스트링
writeC(0x48);
writeC(0x00);
writeC(0x50);
writeC(0x00);
writeC(0x58);
writeC(0x01);
writeC(0x00);
writeC(0x00);
}

단올아빠 님의 최근 댓글
감사합니딘 2024 04.26 감사합니다 2024 04.26 어그래. 부자되세요 2023 01.02 에휴. 진짜 욕나오지마 내입이 드러워질까봐 참는다 포인트로 부자나되라 2023 01.02 빨리지우세요 다른사람들도 생각좀해주세요 2023 01.02