GMCommands.java
} else if (cmd.equals("아지트")) {
GiveHouse(gm, param);
밑에 적당부분에
private void GiveHouse(L1PcInstance gm, String poby) {
try {
StringTokenizer st = new StringTokenizer(poby);
String pobyname = st.nextToken();
int pobyhouseid = Integer.parseInt(st.nextToken());
L1PcInstance target = L1World.getInstance().getPlayer(pobyname);
if (target != null) {
if (target.getClanid() != 0) {
L1Clan TargetClan = L1World.getInstance().getClan(target.getClanname());
L1House pobyhouse = HouseTable.getInstance().getHouseTable(pobyhouseid);
TargetClan.setHouseId(pobyhouseid);
ClanTable.getInstance().updateClan(TargetClan);
gm.sendPackets(new S_SystemMessage(target.getClanname()+" 혈맹에게 "+pobyhouse.getHouseName()+"번을 지급하였습니다."));
for (L1PcInstance tc : TargetClan.getOnlineClanMember()) {
tc.sendPackets(new S_SystemMessage("게임마스터로부터 "+pobyhouse.getHouseName()+"번을 지급 받았습니다."));
}
} else {
gm.sendPackets(new S_SystemMessage(target.getName()+"님은 혈맹에 속해 있지 않습니다."));
}
} else {
gm.sendPackets(new S_ServerMessage(73, pobyname));
}
} catch (Exception e) {
gm.sendPackets(new S_SystemMessage("\\fY.아지트 <지급할혈맹원> <아지트번호>"));
}
}