짜집기 트리플애로우^^;;
실력이 바닥인사람으로서 자료를올리는게 참누추한데요.. 용기사 포우슬레이어 이펙트따라서 바꾸어 사용중이라
괜찮으시다면 잘적용하셧으면 합니다..^^;; 잘 적용하시길 바라는 마음에 통으로 올릴게요...바뀐건 이펙트부분뿐이지만^^;;
case TRIPLE_ARROW:{
if (_user instanceof L1PcInstance) {
L1PcInstance c = (L1PcInstance) _user;
if (c == null)
return;
if (c.getWeapon() == null)
return;
}
boolean gfxcheck = false;
int[] BowGFX = {138, 37, 3860, 3126, 3420, 2284, 3105,
3145, 3148, 3151, 3871, 4125, 2323, 3892, 3895,
3898, 3901, 4917, 4918, 4919, 4950,
6140, 6145, 6150, 6155, 6269, 6272, 6275, 6278,
6826, 6827, 6836, 6837, 6846, 6847, 6856, 6857,
6866, 6867, 6876, 6877, 6886, 6887, 6400, 5645,
6399, 7039, 7040, 7041, 7140, 7144, 7148, 6160,
7152, 7156, 7160, 7164, 7139, 7143, 7147, 7151, 7155, 7159, 7163,
7959, 7968, 7969, 7970, 9214, 8900, 8913, 9225, 9226, 8804, 8808,
8792, 8798, 8786, 8860, 10991, 10992, 11005, 11006};
int playerGFX = _player.getGfxId().getTempCharGfx();
for (int gfx : BowGFX) {
if (playerGFX == gfx) {
gfxcheck = true;
break;
}
}
if (!gfxcheck) {
return;
}
for (int i = 3; i > 0; i--) {
_target.onAction(_player);
}
_player.sendPackets(new S_SkillSound(_player.getId(), 7020));
Broadcaster.broadcastPacket(_player, new S_SkillSound(_player.getId(), 7020));
_player.sendPackets(new S_SkillSound(_player.getId(), 11764));
Broadcaster.broadcastPacket(_player, new S_SkillSound(_player.getId(), 11764));
}
break;
[출처] 짜집기 트리플애로우^^;; (비공개 카페)

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