1.38 겜블 소스 입니다
package net.world.inventory.function;
import net.Config;
import net.database.ItemsTable;
import net.database.controller.bean.item;
import net.packet.client.BasePacket;
import net.packet.server.ServerMessage;
import net.world.character;
import net.world.instance.ItemInstance;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class gamble extends ItemInstance // 복권이라고 영어 이름된건 컴파일된 파일 이름이니 원하시는거 아무걸로나 수정가능하세요
{
public gamble(item _item)
{
super(_item);
temp = 0;
}
public void clickItem(character cha, BasePacket bp)
{
cha.getInventory().Controler(this, (byte)0, 1L, "반짝이는 돌");
int count = 0;
String name = null;
int rand = Config.rand(0, 114);
if(rand <= 1)
{
count = 1; // 지급될 랜덤의 갯수 설정이에요
name = "붉은 기사의검";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(111, false), (byte)1, count, "붉은 기사의검");
} else
if(rand <= 2)
{
count = 1;
name = "마나의 지팡이";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1116, false), (byte)1, count, "마나의 지팡이");
} else
if(rand <= 3)
{
count = 1;
name = "도끼";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1, false), (byte)1, count, "도끼");
} else
if(rand <= 4)
{
count = 1;
name = "일본도";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(8, false), (byte)1, count, "일본도");
} else
if(rand <= 5)
{
count = 1;
name = "양손검";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(3, false), (byte)1, count, "양손검");
} else
if(rand <= 6)
{
count = 1;
name = "젤고머";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(16, false), (byte)1, count, "젤고머");
} else
if(rand <= 7)
{
count = 1;
name = "소나무 막대";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(15, false), (byte)1, count, "소나무 막대");
} else
if(rand <= 8)
{
count = 1;
name = "단풍나무 막대";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(14, false), (byte)1, count, "단풍나무 막대");
} else
if(rand <= 9)
{
count = 1;
name = "전투 도끼";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(24, false), (byte)1, count, "전투 도끼");
} else
if(rand <= 10)
{
count = 1;
name = "요정족 활";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(28, false), (byte)1, count, "요정족 활");
} else
if(rand <= 11)
{
count = 1;
name = "양초";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(31, false), (byte)1, count, "양초");
} else
if(rand <= 12)
{
count = 1;
name = "당근";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(32, false), (byte)1, count, "당근");
} else
if(rand <= 13)
{
count = 1;
name = "벡드코빈";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(35, false), (byte)1, count, "벡드코빈");
} else
if(rand <= 14)
{
count = 1;
name = "기병창";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(43, false), (byte)1, count, "기병창");
} else
if(rand <= 15)
{
count = 1;
name = "장궁";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(59, false), (byte)1, count, "장궁");
} else
if(rand <= 16)
{
count = 1;
name = "난장이족 철투구";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(68, false), (byte)1, count, "난장이족 철투구");
} else
if(rand <= 17)
{
count = 1;
name = "투구";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(69, false), (byte)1, count, "투구");
} else
if(rand <= 18)
{
count = 1;
name = "수정갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(71, false), (byte)1, count, "수정갑옷");
} else
if(rand <= 19)
{
count = 1;
name = "오크족 사슬갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(76, false), (byte)1, count, "오크족 사슬갑옷");
} else
if(rand <= 20)
{
count = 1;
name = "티셔츠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(82, false), (byte)1, count, "티셔츠");
} else
if(rand <= 21)
{
count = 1;
name = "파란물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(98, false), (byte)1, count, "파란물약");
} else
if(rand <= 22)
{
count = 1;
name = "비취 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(99, false), (byte)1, count, "비취물약");
} else
if(rand <= 23)
{
count = 1;
name = "초록 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(100, false), (byte)1, count, "초록 물약");
} else
if(rand <= 24)
{
count = 1;
name = "맑은 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(103, false), (byte)1, count, "맑은 물약");
} else
if(rand <= 25)
{
count = 1;
name = "주홍 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(101, false), (byte)1, count, "주홍 물약");
} else
if(rand <= 26)
{
count = 1;
name = "빨간 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(102, false), (byte)1, count, "빨간 물약");
} else
if(rand <= 27)
{
count = 1;
name = "랜턴";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(114, false), (byte)1, count, "랜턴");
} else
if(rand <= 28)
{
count = 1;
name = "흑단막대";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(107, false), (byte)1, count, "흑단 막대");
} else
if(rand <= 29)
{
count = 1;
name = "붉은 기사의 망토";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(110, false), (byte)1, count, "붉은 기사의 망토");
} else
if(rand <= 30)
{
count = 1;
name = "글루디오 영지행 배표";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(112, false), (byte)1, count, "글루디오 영지행 배표");
} else
if(rand <= 31)
{
count = 1;
name = "부츠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(116, false), (byte)1, count, "부츠");
} else
if(rand <= 32)
{
count = 1;
name = "면류관";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(120, false), (byte)1, count, "면류관");
} else
if(rand <= 33)
{
count = 1;
name = "기사의 면갑";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(121, false), (byte)1, count, "기사의 면갑");
} else
if(rand <= 34)
{
count = 1;
name = "악운의 단검";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(123, false), (byte)1, count, "악운의 단검");
} else
if(rand <= 35)
{
count = 1;
name = "네크로멘서의 방패";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(126, false), (byte)1, count, "네크로멘서의 방패");
} else
if(rand <= 36)
{
count = 10;
name = "마력의 돌";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(129, false), (byte)1, count, "마력의 돌");
} else
if(rand <= 37)
{
count = 1;
name = "변신 조종 반지";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(106, false), (byte)1, count, "변신 조종 반지");
} else
if(rand <= 38)
{
count = 1;
name = "순간이동 조종 반지";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(105, false), (byte)1, count, "순간이동 조종 반지");
} else
if(rand <= 39)
{
count = 1;
name = "금빛열쇠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(108, false), (byte)1, count, "금빛 열쇠");
} else
if(rand <= 40)
{
count = 1;
name = "마법방어 사슬 갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(134, false), (byte)1, count, "마법방어 사슬 갑옷");
} else
if(rand <= 41)
{
count = 1;
name = "마법서(슬로우)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(154, false), (byte)1, count, "마법서(슬로우)");
} else
if(rand <= 42)
{
count = 1;
name = "마법서(콜 라이트닝)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(156, false), (byte)1, count, "마법서(콜 라이트닝)");
} else
if(rand <= 43)
{
count = 1;
name = "마법방어투구";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(185, false), (byte)1, count, "마법방어투구");
} else
if(rand <= 44)
{
count = 1;
name = "마법서(매스 텔레포트)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(179, false), (byte)1, count, "마법서(매스 텔레포트)");
} else
if(rand <= 45)
{
count = 1;
name = "바포메트 지팡이";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(188, false), (byte)1, count, "바포메트 지팡이");
} else
if(rand <= 46)
{
count = 1;
name = "마법사의 지팡이";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(187, false), (byte)1, count, "마법사의 지팡이");
} else
if(rand <= 47)
{
count = 1;
name = "무명로브";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(190, false), (byte)1, count, "무명로브");
} else
if(rand <= 48)
{
count = 1;
name = "마법서(인비지블리티)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(173, false), (byte)1, count, "마법서(인비지블리티)");
} else
if(rand <= 49)
{
count = 1;
name = "다마스커스검";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(192, false), (byte)1, count, "다마스커스검");
} else
if(rand <= 50)
{
count = 1;
name = "레이피어";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(197, false), (byte)1, count, "레이피어");
} else
if(rand <= 51)
{
count = 1;
name = "크로스보우";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(200, false), (byte)1, count, "크로스 보우");
} else
if(rand <= 52)
{
count = 1;
name = "용기의 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(201, false), (byte)1, count, "용기의 물약");
} else
if(rand <= 53)
{
count = 1;
name = "마법서(이럽션)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(164, false), (byte)1, count, "마법서(이럽션)");
} else
if(rand <= 54)
{
count = 1;
name = "요정족 사슬갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(191, false), (byte)1, count, "요정족 사슬갑옷");
} else
if(rand <= 55)
{
count = 1;
name = "난장이족 둥근방패";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(95, false), (byte)1, count, "난장이족 둥근방패");
} else
if(rand <= 56)
{
count = 1;
name = "활골무";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(244, false), (byte)1, count, "활골무");
} else
if(rand <= 57)
{
count = 1;
name = "파워글러브";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(246, false), (byte)1, count, "파워글러브");
} else
if(rand <= 58)
{
count = 1;
name = "간디의 토템";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(251, false), (byte)1, count, "간디의 토템");
} else
if(rand <= 59)
{
count = 1;
name = "네루가의 토템";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(252, false), (byte)1, count, "네루가의 토템");
} else
if(rand <= 60)
{
count = 1;
name = "아투바의 토템";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(255, false), (byte)1, count, "아투바의 토템");
} else
if(rand <= 61)
{
count = 1;
name = "오크투사의 목걸이";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(257, false), (byte)1, count, "오크투사의 목걸이");
} else
if(rand <= 62)
{
count = 1;
name = "커츠의 벨트";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(258, false), (byte)1, count, "커츠의 벨트");
} else
if(rand <= 63)
{
count = 1;
name = "엘름의 축복";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(909, false), (byte)1, count, "엘름의 축복");
} else
if(rand <= 64)
{
count = 1;
name = "고대의 장궁";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1117, false), (byte)1, count, "고대의 장궁");
} else
if(rand <= 65)
{
count = 1;
name = "요정족 흉갑";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1107, false), (byte)1, count, "요정족 흉갑");
} else
if(rand <= 66)
{
count = 1;
name = "마법방어티셔츠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(704, false), (byte)1, count, "마법방어티셔츠");
} else
if(rand <= 67)
{
count = 1;
name = "오크전사의 방패";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1103, false), (byte)1, count, "오크전사의 방패");
} else
if(rand <= 68)
{
count = 1;
name = "7층 이동부적";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1111, false), (byte)1, count, "7층 이동부적");
} else
if(rand <= 69)
{
count = 1;
name = "오크의 벨트";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1104, false), (byte)1, count, "오크의 벨트");
} else
if(rand <= 70)
{
count = 1;
name = "마법서(서먼몬스터)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(167, false), (byte)1, count, "마법서(서먼몬스터)");
} else
if(rand <= 71)
{
count = 1;
name = "마법서(풀힐)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(170, false), (byte)1, count, "마법서(풀힐)");
} else
if(rand <= 72)
{
count = 1;
name = "마법서(셰이프 체인지)";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(177, false), (byte)1, count, "마법서(셰이프 체인지)");
} else
if(rand <= 73)
{
count = 1;
name = "투명망토";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(88, false), (byte)1, count, "투명망토");
} else
if(rand <= 74)
{
count = 1;
name = "행운파이";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(62, false), (byte)1, count, "행운파이");
} else
if(rand <= 75)
{
count = 1;
name = "크림파이";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(63, false), (byte)1, count, "크림파이");
} else
if(rand <= 76)
{
count = 1;
name = "힘의 티셔츠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(901, false), (byte)1, count, "힘의 티셔츠");
} else
if(rand <= 77)
{
count = 1;
name = "민첩의 티셔츠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(902, false), (byte)1, count, "민첩의 티셔츠");
} else
if(rand <= 78)
{
count = 1;
name = "마력의 티셔츠";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(903, false), (byte)1, count, "마력의 티셔츠");
} else
if(rand <= 79)
{
count = 10;
name = "엔트의 열매";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(338, false), (byte)1, count, "엔트의 열매");
} else
if(rand <= 80)
{
count = 1;
name = "커츠의 검";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(509, false), (byte)1, count, "커츠의 검");
} else
if(rand <= 81)
{
count = 1;
name = "인트의 반지";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1000, false), (byte)1, count, "인트의 반지");
} else
if(rand <= 82)
{
count = 1;
name = "데스 변신주문서";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(411, false), (byte)1, count, "데스 변신주문서");
} else
if(rand <= 83)
{
count = 1;
name = "피빛망토";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1105, false), (byte)1, count, "피빛망토");
} else
if(rand <= 84)
{
count = 1;
name = "용비늘 갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1108, false), (byte)1, count, "용비늘갑옷");
} else
if(rand <= 85)
{
count = 1;
name = "커츠의 갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1110, false), (byte)1, count, "커츠의 갑옷");
} else
if(rand <= 86)
{
count = 1;
name = "저주받은 로브";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1109, false), (byte)1, count, "저주받은 로브");
} else
if(rand <= 87)
{
count = 1;
name = "은기사의 방패";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1115, false), (byte)1, count, "은기사의 방패");
} else
if(rand <= 88)
{
count = 1;
name = "힘의반지";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(333, false), (byte)1, count, "힘의 반지");
} else
if(rand <= 89)
{
count = 1;
name = "덱스의 반지";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(334, false), (byte)1, count, "덱스의 반지");
} else
if(rand <= 90)
{
count = 1;
name = "변신해제 물약";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(400, false), (byte)1, count, "변신해제 물약");
} else
if(rand <= 91)
{
count = 1;
name = "카오틱신전 이동주문서";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(401, false), (byte)1, count, "카오틱신전 이동주문서");
} else
if(rand <= 92)
{
count = 1;
name = "미늘 갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(73, false), (byte)1, count, "미늘 갑옷");
} else
if(rand <= 93)
{
count = 1;
name = "장갑";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(117, false), (byte)1, count, "장갑");
} else
if(rand <= 94)
{
count = 1;
name = "큰방패";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(94, false), (byte)1, count, "큰방패");
} else
if(rand <= 95)
{
count = 1;
name = "마법망토";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(89, false), (byte)1, count, "마법망토");
} else
if(rand <= 96)
{
count = 1;
name = "오크족망토";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(84, false), (byte)1, count, "오크족망토");
} else
if(rand <= 97)
{
count = 1;
name = "오크족 고리갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(80, false), (byte)1, count, "오크족 고리갑옷");
} else
if(rand <= 98)
{
count = 1;
name = "오크족 사슬갑옷";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(76, false), (byte)1, count, "오크족 사슬갑옷");
} else
if(rand <= 99)
{
count = 1;
name = "오크족 투구";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(67, false), (byte)1, count, "오크족 투구");
} else
if(rand <= 100)
{
count = 1;
name = "바나나";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(61, false), (byte)1, count, "바나나");
} else
if(rand <= 101)
{
count = 1;
name = "오크족 창";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(53, false), (byte)1, count, "오크족 창");
} else
if(rand <= 102)
{
count = 1;
name = "오렌지";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(47, false), (byte)1, count, "오렌지");
} else
if(rand <= 103)
{
count = 1;
name = "요정족 창";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(52, false), (byte)1, count, "요정족 창");
} else
if(rand <= 110)
{
count = 1;
name = "우럭하이 방패";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(93, false), (byte)1, count, "우럭하이 방패");
} else
if(rand <= 111)
{
count = 1;
name = "다이아몬드";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(130, false), (byte)1, count, "다이아몬드");
} else
if(rand <= 112)
{
count = 1;
name = "루비";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(131, false), (byte)1, count, "루비");
} else
if(rand <= 113)
{
count = 1;
name = "사파이어";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(132, false), (byte)1, count, "사파이어");
} else
if(rand <= 114)
{
count = 1;
name = "에메랄드";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(133, false), (byte)1, count, "에메랄드");
} else
if(rand <= 115)
{
count = 1;
name = "괴물눈 고기";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1005, false), (byte)1, count, "괴물눈 고기");
} else
if(rand <= 116)
{
count = 1;
name = "엘븐 와퍼";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(202, false), (byte)1, count, "엘븐 와퍼");
} else
if(rand <= 117)
{
count = 1;
name = "최고급 다이아몬드";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(1004, false), (byte)1, count, "최고급 다이아몬드");
} else
if(rand <= 104)
{
count = 1;
name = "젤고머";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(16, false), (byte)1, count, "젤고머");
} else
if(rand <= 105)
{
count = 1;
name = "데이안 푸엘스";
cha.getInventory().Controler(ItemsTable.getInstance().newItem(19, false), (byte)1, count, "데이안 푸엘스");
} else
if(rand <= 106)
{
count = 1;
name = "축복받은 데이안 푸엘스";
ItemInstance q = ItemsTable.getInstance().newItem(19, false);
q.set_bress((byte)0); // 축인지 저주인지 걍인지 설정 젤데이는 축과 걍 저주 이렇게 설정 가능하세요
cha.getInventory().Controler(q, (byte)1, count, "축복받은 데이안 푸엘스");
} else
if(rand <= 107)
{
count = 1;
name = "축복받은 젤고머";
ItemInstance q = ItemsTable.getInstance().newItem(16, false);
q.set_bress((byte)0);
cha.getInventory().Controler(q, (byte)1, count, "축복받은 젤고머");
} else
if(rand <= 108)
{
count = 1;
name = "저주받은 데이안 푸엘스";
ItemInstance q = ItemsTable.getInstance().newItem(19, false);
q.set_bress((byte)2); // 축인지 저주인지 걍인지 설정 젤데이는 축과 걍 저주 이렇게 설정 가능하세요
cha.getInventory().Controler(q, (byte)1, count, "저주받은 데이안 푸엘스");
} else
if(rand <= 109)
{
count = 1;
name = "저주받은 젤고머";
ItemInstance q = ItemsTable.getInstance().newItem(16, false);
q.set_bress((byte)2);
cha.getInventory().Controler(q, (byte)1, count, "저주받은 젤고머");
} else
{
}
if(count > 1)
name = (new StringBuilder(String.valueOf(name))).append(" (").append(count).append(")").toString();
cha.SendPacket(new ServerMessage(143, "반짝이는 돌", name), false);
}
private static final long serialVersionUID = 1L;
private final Logger logger = LoggerFactory.getLogger(getClass());
int temp;
}
[출처] 1.38 겜블 소스 입니다! (비공개 카페)

준희미니 님의 최근 댓글
rt 2021 05.25 ㄳ 2021 05.11 ㄳ 2021 05.11 rt 2021 05.09 rt 2021 04.25