빈주문서추가
조금 깁니다. 이해바람.
psjump.server.templates.L1Item.java
public static final int ETC_마법1 = 214; //데스소환주문서
public static final int ETC_마법2 = 215; //데스소환주문서
public static final int ETC_마법3 = 216; //데스소환주문서
public static final int ETC_마법4 = 217; //데스소환주문서
public static final int ETC_마법5 = 218; //데스소환주문서
public static final int ETC_마법6 = 219; //데스소환주문서
public static final int ETC_마법7 = 220; //데스소환주문서
public static final int ETC_마법8 = 221; //데스소환주문서
public static final int ETC_마법9 = 222; //데스소환주문서
public static final int ETC_마법10 = 223; //데스소환주문서
public static final int ETC_마법11 = 224; //데스소환주문서
public static final int ETC_마법12 = 225; //데스소환주문서
public static final int ETC_마법13 = 226; //데스소환주문서
public static final int ETC_마법14 = 227; //데스소환주문서
public static final int ETC_마법15 = 228; //데스소환주문서
public static final int ETC_마법16 = 229; //데스소환주문서
public static final int ETC_마법17 = 230; //데스소환주문서
public static final int ETC_마법18 = 231; //데스소환주문서
public static final int ETC_마법19 = 232; //데스소환주문서
public static final int ETC_마법20 = 233; //데스소환주문서
public static final int ETC_마법21 = 234;
public static final int ETC_마법22 = 235; //마법주문서들.
public static final int ETC_마법23 = 236;
public static final int ETC_마법24 = 237;
public static final int ETC_마법25 = 238;
public static final int ETC_마법26 = 239;
public static final int ETC_마법27 = 240;
public static final int ETC_마법28 = 241;
public static final int ETC_마법29 = 242;
public static final int ETC_마법30 = 243;
public static final int ETC_마법31 = 244;
public static final int ETC_마법32 = 245;
public static final int ETC_마법33 = 246;
public static final int ETC_마법34 = 247;
public static final int ETC_마법35 = 248;
public static final int ETC_마법36 = 249;
public static final int ETC_마법37 = 250;
public static final int ETC_마법38 = 251;
public static final int ETC_마법39 = 252;
추가.
psjump.server.ItemTable.java
_etcTypes.put("마법1", new Integer(L1Item.ETC_마법1));
_etcTypes.put("마법2", new Integer(L1Item.ETC_마법2));
_etcTypes.put("마법3", new Integer(L1Item.ETC_마법3));
_etcTypes.put("마법4", new Integer(L1Item.ETC_마법4));
_etcTypes.put("마법5", new Integer(L1Item.ETC_마법5));
_etcTypes.put("마법6", new Integer(L1Item.ETC_마법6));
_etcTypes.put("마법7", new Integer(L1Item.ETC_마법7));
_etcTypes.put("마법8", new Integer(L1Item.ETC_마법8));
_etcTypes.put("마법9", new Integer(L1Item.ETC_마법9));
_etcTypes.put("마법10", new Integer(L1Item.ETC_마법10));
_etcTypes.put("마법11", new Integer(L1Item.ETC_마법11));
_etcTypes.put("마법12", new Integer(L1Item.ETC_마법12));
_etcTypes.put("마법13", new Integer(L1Item.ETC_마법13));
_etcTypes.put("마법14", new Integer(L1Item.ETC_마법14));
_etcTypes.put("마법15", new Integer(L1Item.ETC_마법15));
_etcTypes.put("마법16", new Integer(L1Item.ETC_마법16));
_etcTypes.put("마법17", new Integer(L1Item.ETC_마법17));
_etcTypes.put("마법18", new Integer(L1Item.ETC_마법18));
_etcTypes.put("마법19", new Integer(L1Item.ETC_마법19));
_etcTypes.put("마법20", new Integer(L1Item.ETC_마법20));
_etcTypes.put("마법21", new Integer(L1Item.ETC_마법21));
_etcTypes.put("마법22", new Integer(L1Item.ETC_마법22));
_etcTypes.put("마법23", new Integer(L1Item.ETC_마법23));
_etcTypes.put("마법24", new Integer(L1Item.ETC_마법24));
_etcTypes.put("마법25", new Integer(L1Item.ETC_마법25));
_etcTypes.put("마법26", new Integer(L1Item.ETC_마법26));
_etcTypes.put("마법27", new Integer(L1Item.ETC_마법27));
_etcTypes.put("마법28", new Integer(L1Item.ETC_마법28));
_etcTypes.put("마법29", new Integer(L1Item.ETC_마법29));
_etcTypes.put("마법30", new Integer(L1Item.ETC_마법30));
_etcTypes.put("마법31", new Integer(L1Item.ETC_마법31));
_etcTypes.put("마법32", new Integer(L1Item.ETC_마법32));
_etcTypes.put("마법33", new Integer(L1Item.ETC_마법33));
_etcTypes.put("마법34", new Integer(L1Item.ETC_마법34));
_etcTypes.put("마법35", new Integer(L1Item.ETC_마법35));
_etcTypes.put("마법36", new Integer(L1Item.ETC_마법36));
_etcTypes.put("마법37", new Integer(L1Item.ETC_마법37));
_etcTypes.put("마법38", new Integer(L1Item.ETC_마법38));
_etcTypes.put("마법39", new Integer(L1Item.ETC_마법39));
psjump.server.model.ServerPacket.Item.java
private int actionid(int id, int bress){// 에서
--중략--
case 80:
case 81:
case 82:
case 83:
case 84://빈줌
actionid = 28;
break;
case 214: //마법주문서:힐
case 217: //마법주문서:에너지볼트
case 219: //마법주문서:아이스대거
case 220: //마법주문서:윈드커터
case 221: //마법주문서:홀리웨폰
case 222: //마법주문서:큐어포이즌
case 228: //마법주문서:파이어애로우
case 229: //마법주문서:스탈락
case 231: //마법주문서:턴언데드
case 232: //마법주문서:익스트라힐
case 235: //마법주문서:프로즌클라우드
case 236: //마법주문서:위크엘리멘탈
case 241:// 슬로우
case 242: //어스재일
case 246: //마법주문서:콜라이트닝
case 247: //마법주문서:그레이터힐
case 248: //마법주문서:테이밍몬스터
case 249: //마법주문서:리무브커스
case 250: //마법주문서:콘오브콜드
case 237: //파볼
case 238: //덱업
actionid = 30;
break;
case 240: //뱀파
case 239: //웨폰
case 223: //마법주문서:칠터치
case 224: //마법주문서:커스포이즌
case 230: //마법주문서:라이트닝
case 233: //마법주문서:커스블라인드
case 245: //마법주문서:커스패럴라이즈
case 251: //마법주문서:마나드레인
case 252: //마법주문서:다크니스
actionid = 17;
break;
추가
psjump.server.items.ItemUse.java
case 80: //빈주문서 레벨1
switch(action){
case 0: //힐
if(cha.get_currentMp() >= 4){
cha.set_currentMp(cha.get_currentMp() - 4);
Additems(cha, 681, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 1: //라이트
if(cha.get_currentMp() >= 4){
cha.set_currentMp(cha.get_currentMp() - 4);
Additems(cha, 682, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 2: //쉴드
if(cha.get_currentMp() >= 8){
cha.set_currentMp(cha.get_currentMp() - 8);
Additems(cha, 683, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 3: //에볼
if(cha.get_currentMp() >= 3){
cha.set_currentMp(cha.get_currentMp() - 3);
Additems(cha, 684, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 4: //텔레포트
if(cha.get_currentMp() >= 10){
cha.set_currentMp(cha.get_currentMp() - 10);
Additems(cha, 685, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 5: //아이스데거
if(cha.get_currentMp() >= 4){
cha.set_currentMp(cha.get_currentMp() - 4);
Additems(cha, 686, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 6: //윈드커터
if(cha.get_currentMp() >= 4){
cha.set_currentMp(cha.get_currentMp() - 4);
Additems(cha, 687, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 7: //홀리웨폰
if(cha.get_currentMp() >= 10){
cha.set_currentMp(cha.get_currentMp() - 10);
Additems(cha, 688, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
default:
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(591, "" ), false);
break;
}
break;
case 81: //빈줌 레벨2
switch(action){
case 0: //큐어포이즌
if(cha.get_currentMp() >= 15){
cha.set_currentMp(cha.get_currentMp() - 15);
Additems(cha, 689, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 1: //칠터치
if(cha.get_currentMp() >= 10){
cha.set_currentMp(cha.get_currentMp() - 10);
Additems(cha, 690, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 2: //커스포이즌
if(cha.get_currentMp() >= 10){
cha.set_currentMp(cha.get_currentMp() - 10);
Additems(cha, 691, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 3: //인첸트웨폰
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 692, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 4: //디텍션
if(cha.get_currentMp() >= 15){
cha.set_currentMp(cha.get_currentMp() - 15);
Additems(cha, 693, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 5: //디크리즈웨이트
if(cha.get_currentMp() >= 10){
cha.set_currentMp(cha.get_currentMp() - 10);
Additems(cha, 694, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 6: //파이어애로우
if(cha.get_currentMp() >= 8){
cha.set_currentMp(cha.get_currentMp() - 8);
Additems(cha, 695, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 7: //스탈락
if(cha.get_currentMp() >= 8){
cha.set_currentMp(cha.get_currentMp() - 8);
Additems(cha, 696, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
default:
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(591, "" ), false);
break;
}
break;
case 82: //빈줌 레벨3
switch(action){
case 0: //라이트닝
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 697, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 1: //턴언데드
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 698, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 2: //익힐
if(cha.get_currentMp() >= 15){
cha.set_currentMp(cha.get_currentMp() - 15);
Additems(cha, 699, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 3: //커스블라인
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 700, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 4: //아머
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 701, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 5: //프로
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 702, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 6: //위크
if(cha.get_currentMp() >= 8){
cha.set_currentMp(cha.get_currentMp() - 8);
Additems(cha, 703, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
default:
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(591, "" ), false);
break;
}
break;
case 83: //빈줌 레벨4
switch(action){
case 0: //파볼
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 704, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 1: //덱업
if(cha.get_currentMp() >= 50){
cha.set_currentMp(cha.get_currentMp() - 50);
Additems(cha, 705, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 2: //웨폰
if(cha.get_currentMp() >= 32){
cha.set_currentMp(cha.get_currentMp() - 32);
Additems(cha, 706, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 3: //뱀파
if(cha.get_currentMp() >= 15){
cha.set_currentMp(cha.get_currentMp() - 15);
Additems(cha, 707, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 4: //슬로우
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 708, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 5: //어스재일
if(cha.get_currentMp() >= 24){
cha.set_currentMp(cha.get_currentMp() - 24);
Additems(cha, 709, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 6: //카운터매직
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 710, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 7: //메디
if(cha.get_currentMp() >= 5){
cha.set_currentMp(cha.get_currentMp() - 5);
Additems(cha, 711, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
default:
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(591, "" ), false);
break;
}
break;
case 84: //빈줌 레벨5
switch(action){
case 0: //패럴
if(cha.get_currentMp() >= 80){
cha.set_currentMp(cha.get_currentMp() - 80);
Additems(cha, 712, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 1: //콜
if(cha.get_currentMp() >= 24){
cha.set_currentMp(cha.get_currentMp() - 24);
Additems(cha, 713, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 2: //그힐
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 714, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 3: //테이밍
if(cha.get_currentMp() >= 30){
cha.set_currentMp(cha.get_currentMp() - 30);
Additems(cha, 715, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 4: //리무브
if(cha.get_currentMp() >= 20){
cha.set_currentMp(cha.get_currentMp() - 20);
Additems(cha, 716, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 5: //콘오브콜드
if(cha.get_currentMp() >= 24){
cha.set_currentMp(cha.get_currentMp() - 24);
Additems(cha, 717, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 6: //마나드레인
if(cha.get_currentHp() >= 50){
cha.set_currentHp(cha.get_currentHp() - 50);
Additems(cha, 718, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
case 7: //다크니스
if(cha.get_currentMp() >= 15){
cha.set_currentMp(cha.get_currentMp() - 15);
Additems(cha, 719, 1, 0, 1);
cha.get_cil().CountItem(cha, temp, -1);
}else{
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(278, ""), false);
}
break;
default:
cha.sendPackets(cha.get_netConnection().bph().get_Message().S_ServerMessage(591, "" ), false);
break;
}
break;
case 214: // 마법주문서:힐
L1Skills skills = SkillsTable.getInstance().getTemplate(1);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 215: // 마법주문서:라이트
skills = SkillsTable.getInstance().getTemplate(2);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 216: // 마법주문서:실드
skills = SkillsTable.getInstance().getTemplate(3);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 217: // 마법주문서:에볼
skills = SkillsTable.getInstance().getTemplate(4);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 218: // 마법주문서:텔레포트
skills = SkillsTable.getInstance().getTemplate(5);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 219: // 마법주문서:아이스대거
skills = SkillsTable.getInstance().getTemplate(6);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 220: // 마법주문서:윈드커터
skills = SkillsTable.getInstance().getTemplate(7);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 221: // 마법주문서:홀리우폰
skills = SkillsTable.getInstance().getTemplate(8);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 222: // 마법주문서:큐어
skills = SkillsTable.getInstance().getTemplate(9);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 223: // 마법주문서:칠터치
skills = SkillsTable.getInstance().getTemplate(10);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 224: // 마법주문서:커스포이즌
skills = SkillsTable.getInstance().getTemplate(11);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 225: // 마법주문서:인첸트웨폰
skills = SkillsTable.getInstance().getTemplate(12);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 226: // 마법주문서:디텍
skills = SkillsTable.getInstance().getTemplate(13);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 227: // 마법주문서:디크리즈
skills = SkillsTable.getInstance().getTemplate(14);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 228: // 마법주문서:파이어애로우
skills = SkillsTable.getInstance().getTemplate(15);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 229: // 마법주문서:스탈락
skills = SkillsTable.getInstance().getTemplate(16);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 230: // 마법주문서:라이트닝
skills = SkillsTable.getInstance().getTemplate(17);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 231: // 마법주문서:턴언데드
skills = SkillsTable.getInstance().getTemplate(18);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 232: // 마법주문서:익힐
skills = SkillsTable.getInstance().getTemplate(19);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 233: // 마법주문서:커스블라인드
skills = SkillsTable.getInstance().getTemplate(20);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 234: // 마법주문서:아머
skills = SkillsTable.getInstance().getTemplate(21);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 235: // 마법주문서:프로즌
skills = SkillsTable.getInstance().getTemplate(22);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 236: // 마법주문서:위크
skills = SkillsTable.getInstance().getTemplate(23);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 237: // 마법주문서:파볼
skills = SkillsTable.getInstance().getTemplate(25);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 238: // 마법주문서:덱업
skills = SkillsTable.getInstance().getTemplate(26);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 239: // 마법주문서:웨폰
skills = SkillsTable.getInstance().getTemplate(27);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 240: // 마법주문서:뱀파
skills = SkillsTable.getInstance().getTemplate(28);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 241: // 마법주문서:슬로우
skills = SkillsTable.getInstance().getTemplate(29);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 242: // 마법주문서:어스재일
skills = SkillsTable.getInstance().getTemplate(30);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 243: // 마법주문서:카운터매직
skills = SkillsTable.getInstance().getTemplate(31);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 244: // 마법주문서:메디
skills = SkillsTable.getInstance().getTemplate(32);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 245: // 마법주문서:패럴
skills = SkillsTable.getInstance().getTemplate(33);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
cha.get_cil().CountItem(cha, temp, -1);
}
break;
case 246: // 마법주문서:콜라
skills = SkillsTable.getInstance().getTemplate(34);
if(skills != null){
SkillUse.getInstance().handleCommands(cha, skills, action, 0, 0);
& <

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클라는 있나요? 2023 04.29 클라 있나요? 2023 03.23 감사합니다 2016 06.06 ㄳ합니다 2016 06.05 ㄳ합니다 2016 06.05