1.38버전 데미지업 소스(펌)
package net.world.inventory.function;
import net.Config;
import net.database.SkillTable;
import net.database.controller.bean.item;
import net.packet.client.BasePacket;
import net.packet.server.ServerMessage;
import net.world.character;
import net.world.instance.ItemInstance;
import net.world.inventory.Inventory;
import net.world.magic.function.EnchantDex;
import net.world.magic.function.buff3;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class Dmgup extends ItemInstance
{
private static final long serialVersionUID = 1L;
private final Logger logger = LoggerFactory.getLogger(getClass());
public Dmgup(item _item) {
super(_item);
setSkillID(203);
}
public void clickItem(character cha, BasePacket bp)
{
this.cha = cha;
if (cha.get_classType() >=0) {
//cha.getInventory().Controler(this, 0, 1L, "Dex");
cha.getInventory().Controler(this, Config.ITEM_REMOVE, 1, "Dmgup");
buff3 s = new buff3(cha, SkillTable.getInstance().getTemplate(203));
s.toMagic(cha, cha.get_x(), cha.get_y());
} else {
cha.SendPacket(new ServerMessage(79), false);
}
}
}

메티즈 님의 최근 댓글
간단한데 없었으면 큰일났겠네요 ㅎㅎ 2016 11.18