영자는 왜 부활명령어해도 부활이안될까요 ㅎ?
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package l1j.server.server.command.executor;
import l1j.server.server.model.Broadcaster;
import l1j.server.server.model.L1World;
import l1j.server.server.model.Instance.L1PcInstance;
import l1j.server.server.serverpackets.S_Message_YN;
import l1j.server.server.serverpackets.S_SkillSound;
import l1j.server.server.serverpackets.S_SystemMessage;
public class L1Ress implements L1CommandExecutor {
@SuppressWarnings("unused")
private static Logger _log = Logger.getLogger(L1Ress.class.getName());
private L1Ress() {
}
public static L1CommandExecutor getInstance() {
return new L1Ress();
}
@Override
public void execute(L1PcInstance pc, String cmdName, String arg) {
try {
int objid = pc.getId();
pc.sendPackets(new S_SkillSound(objid, 759));
Broadcaster.broadcastPacket(pc, new S_SkillSound(objid, 759));
for (L1PcInstance tg : L1World.getInstance(). getVisiblePlayer(pc)) {
if (tg.getCurrentHp() == 0 && tg.isDead()) {
tg.sendPackets(new S_SystemMessage("GM이 부활을 해주었습니다. "));
Broadcaster.broadcastPacket(tg, new S_SkillSound(tg.getId(), 3944));
tg.sendPackets(new S_SkillSound(tg.getId(), 3944));
// 축복된 부활 스크롤과 같은 효과
tg.setTempID(objid);
tg.sendPackets(new S_Message_YN(322, "")); // 또 부활하고 싶습니까? (Y/N)
} else {
tg.sendPackets(new S_SystemMessage("GM이 HP,MP를 회복해주었습니다."));
Broadcaster.broadcastPacket(tg, new S_SkillSound(tg.getId(), 832));
tg.sendPackets(new S_SkillSound(tg.getId(), 832));
tg.setCurrentHp(tg.getMaxHp());
tg.setCurrentMp(tg.getMaxMp());
}
}
if (pc.getCurrentHp() == 0 && pc.isDead()) {
pc.sendPackets(new S_SystemMessage("GM이 부활을 해주었습니다. "));
// 축복된 부활 스크롤과 같은 효과
pc.setTempID(objid);
pc.sendPackets(new S_Message_YN(322, "")); // 또 부활하고 싶습니까? (Y/N)
} else {
pc.sendPackets(new S_SystemMessage("GM이 HP,MP를 회복해주었습니다."));
Broadcaster.broadcastPacket(pc, new S_SkillSound(pc.getId(), 832));
pc.sendPackets(new S_SkillSound(pc.getId(), 832));
pc.setCurrentHp(pc.getMaxHp());
pc.setCurrentMp(pc.getMaxMp());
}
} catch (Exception e) {
pc.sendPackets(new S_SystemMessage(cmdName + " 커멘드 에러"));
}
}
}
[출처] 영자는 왜 부활명령어해도 부활이안될까요 ㅎ? (비공개 카페)

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