[DR] 이기어검 [흑룡의분노 발동]
magic 이기어검 {
oncast:
set @M_DEL, callfunc("m_delay");
set @id, myid();
callfunc("state_ck", @id);
set @type, istype(@id);
set @Magic_name$, "이기어검";
set @target, obj_getfront(@id);
if(@type == 1)
{
set @sd, mysd();
set @damage, get_hp(@sd)*2;
callfunc("Del_Sup", @sd, 2, 100);
callfunc("Del_Power", @sd, 2, 100);
callfunc("Del_Power", @sd, 3, get_hp(@sd) *4/10);
message @sd, 3, @Magic_name$ + "을 외웠습니다";
set @AC, #State[0];
set @UP, #State[1];
set @MH, #State[2];
set @DH, #State[3];
set @delay, callfunc("delay_dec", @id, 15);
if(@delay > 0) magic_delay(@id, 0, name2magic_id(@Magic_name$), @delay);
set @weapon$, get_equipname(@sd, 0);
if(@weapon$ == "용천제십검"){
if(rand(1, 100) <= 30){
magic_cast(@id, name2magic_id("흑룡의분노"));
}
}
}
else if(@type == 4)
{
set @AC, callfunc("AC_Break", get_mobid(@id));
set @MH, callfunc("Fatal", get_mobid(@id));
set @DH, callfunc("DH", get_mobid(@id));
set @damage, callfunc("Mob_dam", get_mobid(@id)) * 10;
}
callfunc("buff", @id);
say(@id, 2, "이기어검!~!!");
action(@id, 1, 20, 0);
sound(@id, 91);
if(@target > 0)
{
set @damage_, callfunc("rand_damage", @damage);
effect(@target, 68);
callfunc("attack", @id, @target, @damage_, @AC + callfunc("curse", @target), @UP, @MH, @DH, "이기어검술", 100, 10);
}
}
magic 이기어검술 {
onuncast:
set @sd, mysd();
message @sd, 3, "이기어검술 해제";
}

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