SkillStatEffect.java에서
case 4341002: // 파이널 컷
//ret.time = 60 * 1000;
//ret.overTime = true;
//ret.effects.setStats("hpR", -ret.effects.getStats("x"));
statups.add(new Triple<BuffStats, Integer, Boolean>(BuffStats.FinalCut, ret.effects.getStats("w"), false));
statups.add(new Triple<BuffStats, Integer, Boolean>(BuffStats.NotDamaged, 1, false));
break;
를
case 4341002: // 파이널 컷
//ret.time = 60 * 1000;
//ret.overTime = true;
//ret.effects.setStats("hpR", -ret.effects.getStats("x"));
statups.add(new Triple<BuffStats, Integer, Boolean>(BuffStats.IndieDamR, 10 + level, true));
statups.add(new Triple<BuffStats, Integer, Boolean>(BuffStats.NotDamaged, 1, false));
break;
로 교체
좋은자료 감사해용