히야트던전 스크립트
Warp 히야트던전입장 {
set @myid, get_myid();
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다.";}
set @name1$, "사냥터" + get_name() + "히야트던전F-1";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-1", 60, 60, 75, 1000, 1, "db/maps/메데니아/maps/lod11161.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 30,57;
warp_create 3,@name1$,0,1,"히야트던전F-2",0,0,99,99,0;
warp_create 3,@name1$,0,2,"히야트던전F-2",0,0,99,99,0;
warp_create 3,@name1$,0,3,"히야트던전F-2",0,0,99,99,0;
warp_create 3,@name1$,0,4,"히야트던전F-2",0,0,99,99,0;
warp_create 3,@name1$,0,5,"히야트던전F-2",0,0,99,99,0;
warp_create 3,@name1$,0,6,"히야트던전F-2",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 10){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-2 {
set @myid, get_myid();
if(map_objmob(@myid) > 5){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/5마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/5마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-2";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-2", 60, 60, 75, 1002, 100, "db/maps/메데니아/maps/lod11162.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 58,46;
warp_create 3,@name1$,0,43,"히야트던전F-3",0,0,99,99,0;
warp_create 3,@name1$,0,44,"히야트던전F-3",0,0,99,99,0;
warp_create 3,@name1$,0,45,"히야트던전F-3",0,0,99,99,0;
warp_create 3,@name1$,0,46,"히야트던전F-3",0,0,99,99,0;
warp_create 3,@name1$,0,47,"히야트던전F-3",0,0,99,99,0;
warp_create 3,@name1$,0,48,"히야트던전F-3",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 12){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-3 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-3";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-3", 60, 60, 75, 1003, 100, "db/maps/메데니아/maps/lod11163.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 58,5;
warp_create 3,@name1$,0,54,"히야트던전F-4",0,0,99,99,0;
warp_create 3,@name1$,0,55,"히야트던전F-4",0,0,99,99,0;
warp_create 3,@name1$,0,56,"히야트던전F-4",0,0,99,99,0;
warp_create 3,@name1$,0,57,"히야트던전F-4",0,0,99,99,0;
warp_create 3,@name1$,0,58,"히야트던전F-4",0,0,99,99,0;
warp_create 3,@name1$,0,59,"히야트던전F-4",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 14){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-4 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-4";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-4", 60, 60, 75, 1004, 100, "db/maps/메데니아/maps/lod11164.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 58,1;
warp_create 3,@name1$,0,52,"히야트던전F-5",0,0,99,99,0;
warp_create 3,@name1$,0,53,"히야트던전F-5",0,0,99,99,0;
warp_create 3,@name1$,0,54,"히야트던전F-5",0,0,99,99,0;
warp_create 3,@name1$,0,55,"히야트던전F-5",0,0,99,99,0;
warp_create 3,@name1$,0,56,"히야트던전F-5",0,0,99,99,0;
warp_create 3,@name1$,0,57,"히야트던전F-5",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 16){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-5 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-5";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-5", 60, 60, 75, 1005, 100, "db/maps/메데니아/maps/lod11165.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 58,53;
warp_create 3,@name1$,24,0,"히야트던전F-6",0,0,99,99,0;
warp_create 3,@name1$,25,0,"히야트던전F-6",0,0,99,99,0;
warp_create 3,@name1$,26,0,"히야트던전F-6",0,0,99,99,0;
warp_create 3,@name1$,27,0,"히야트던전F-6",0,0,99,99,0;
warp_create 3,@name1$,28,0,"히야트던전F-6",0,0,99,99,0;
warp_create 3,@name1$,29,0,"히야트던전F-6",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 18){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-6 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-6";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-6", 60, 60, 75, 1006, 100, "db/maps/메데니아/maps/lod11166.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 27,58;
warp_create 3,@name1$,13,0,"히야트던전F-7",0,0,99,99,0;
warp_create 3,@name1$,14,0,"히야트던전F-7",0,0,99,99,0;
warp_create 3,@name1$,15,0,"히야트던전F-7",0,0,99,99,0;
warp_create 3,@name1$,16,0,"히야트던전F-7",0,0,99,99,0;
warp_create 3,@name1$,17,0,"히야트던전F-7",0,0,99,99,0;
warp_create 3,@name1$,18,0,"히야트던전F-7",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 20){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-7 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-7";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-7", 60, 60, 75, 1007, 100, "db/maps/메데니아/maps/lod11167.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 55,58;
group_message 3, "System: {=q네임드 몬스터 {=w[우루쿤이] {=c33,33{=s에 등장 했습니다.!";
mob_spawn "우루쿤", 33, 33, 1;
hit:
if(map_objmob(@myid) > 22){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-5-2 {
set @myid, get_myid();
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-5";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-5", 60, 60, 75, 1, 100, "db/maps/메데니아/maps/lod11165.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 25,1;
warp_create 3,@name1$,0,52,"히야트던전F-8",0,0,99,99,0;
warp_create 3,@name1$,0,53,"히야트던전F-8",0,0,99,99,0;
warp_create 3,@name1$,0,54,"히야트던전F-8",0,0,99,99,0;
warp_create 3,@name1$,0,55,"히야트던전F-8",0,0,99,99,0;
warp_create 3,@name1$,0,56,"히야트던전F-8",0,0,99,99,0;
warp_create 3,@name1$,0,57,"히야트던전F-8",0,0,99,99,0;
}
Warp 히야트던전F-8 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-8";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-8", 60, 60, 75, 1008, 100, "db/maps/메데니아/maps/lod11168.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 55,10;
warp_create 3,@name1$,0,8,"히야트던전F-9",0,0,99,99,0;
warp_create 3,@name1$,0,93,"히야트던전F-9",0,0,99,99,0;
warp_create 3,@name1$,0,10,"히야트던전F-9",0,0,99,99,0;
warp_create 3,@name1$,0,11,"히야트던전F-9",0,0,99,99,0;
warp_create 3,@name1$,0,12,"히야트던전F-9",0,0,99,99,0;
warp_create 3,@name1$,0,13,"히야트던전F-9",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 24){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-9 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-9";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-9", 60, 60, 75, 1009, 100, "db/maps/메데니아/maps/lod11169.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 55,39;
warp_create 3,@name1$,14,59,"히야트던전F-10",0,0,99,99,0;
warp_create 3,@name1$,15,59,"히야트던전F-10",0,0,99,99,0;
warp_create 3,@name1$,16,59,"히야트던전F-10",0,0,99,99,0;
warp_create 3,@name1$,17,59,"히야트던전F-10",0,0,99,99,0;
warp_create 3,@name1$,18,59,"히야트던전F-10",0,0,99,99,0;
warp_create 3,@name1$,19,59,"히야트던전F-10",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 28){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-10 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-10";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-10", 60, 60, 75, 1010, 100, "db/maps/메데니아/maps/lod11170.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 11,1;
warp_create 3,@name1$,29,59,"히야트던전F-11",0,0,99,99,0;
warp_create 3,@name1$,30,59,"히야트던전F-11",0,0,99,99,0;
warp_create 3,@name1$,31,59,"히야트던전F-11",0,0,99,99,0;
warp_create 3,@name1$,32,59,"히야트던전F-11",0,0,99,99,0;
warp_create 3,@name1$,33,59,"히야트던전F-11",0,0,99,99,0;
warp_create 3,@name1$,34,59,"히야트던전F-11",0,0,99,99,0;
hit:
if(map_objmob(@myid) > 30){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
Warp 히야트던전F-11 {
set @myid, get_myid();
if(map_objmob(@myid) > 6){message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다."; group_message 3, "{=q[던전알림]{=w다음맵으로 가기 위해선 {=s[" + map_objmob(get_mapname(@myid)) + "/6마리]{=w이하로 몬스터의 수를 줄여야 합니다.";end;}
if(!group_exist(@myid)){message 3, "System: 당신은 그룹이 없습니다."; warp "아만마을", 21,6; set #히야트던전, 0; end;}
set @name1$, "사냥터" + get_name() + "히야트던전F-10";
set $map_num, $map_num + 1;
map_create $map_num, @name1$, "히야트던전F-10", 60, 60, 75, 1011, 100, "db/maps/메데니아/maps/lod11170.map";
item_clear @name1$;
mob_clear @name1$;
group_warp @name1$, 23,1;
group_message 3, "네임드 몬스터 케라코라가 76,26에 등장 했습니다.!";
mob_spawn "케라코라", 27, 26, 1;
hit:
if(map_objmob(@myid) > 30){end;}
message 3, "몬스터가 소환 되었습니다.!!";
del rand;
set @rand, rand2(0,6);
if(@rand < 1 || @rand > 6){goto hit;}
if(@rand == 1){mob_spawn3 "아만족여전사", @name1$, 15000, 25000, 21746500, 1; message 3, "소환 여전사";}
if(@rand == 2){mob_spawn3 "아만족전사", @name1$, 45000, 55000, 21746500, 1; message 3, "소환 전사";}
if(@rand == 3){mob_spawn3 "아만족궁사", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 궁사";}
if(@rand == 4){mob_spawn3 "롤라", @name1$, 25000, 35000, 21746500, 1; message 3, "소환 롤라";}
if(@rand == 5){mob_spawn3 "식인식물", @name1$, 45000, 55000, 21746500, 1;message 3, "소환 식인";}
goto hit;
end;
}
# 참고하세요

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