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    private void useFruit(L1PcInstance pc, int item_id) {
        int time = 0;
        switch (item_id) {
        case L1ItemId.UGDRA_FRUIT:
        case 60136:
            time = 480;
            if (pc.getSkillEffectTimerSet().hasSkillEffect(STATUS_BRAVE)) {
                pc.getSkillEffectTimerSet().killSkillEffectTimer(STATUS_BRAVE);
                pc.sendPackets(new S_SkillBrave(pc.getId(), 0, 0), true);
                pc.getMoveState().setBraveSpeed(0);
            }
            if (pc.getSkillEffectTimerSet().hasSkillEffect(L1SkillId.BLOOD_LUST)) {
                pc.getSkillEffectTimerSet().killSkillEffectTimer(
                        L1SkillId.BLOOD_LUST);
                pc.sendPackets(new S_SkillBrave(pc.getId(), 0, 0), true);
                pc.getMoveState().setBraveSpeed(0);
            }
            break;
        case 70038:
            time = 1800;
            if (pc.getSkillEffectTimerSet().hasSkillEffect(STATUS_BRAVE)) {
                pc.getSkillEffectTimerSet().killSkillEffectTimer(STATUS_BRAVE);
                pc.sendPackets(new S_SkillBrave(pc.getId(), 0, 0), true);
                pc.getMoveState().setBraveSpeed(0);
            }
            if (pc.getSkillEffectTimerSet().hasSkillEffect(L1SkillId.BLOOD_LUST)) {
                pc.getSkillEffectTimerSet().killSkillEffectTimer(
                        L1SkillId.BLOOD_LUST);
                pc.sendPackets(new S_SkillBrave(pc.getId(), 0, 0), true);
                pc.getMoveState().setBraveSpeed(0);
            }
            break;
        }    
        if (item_id == L1ItemId.UGDRA_FRUIT || item_id == 60136 || item_id == 70038) {
            pc.sendPackets(new S_SkillBrave(pc.getId(), 4, time), true);
            Broadcaster.broadcastPacket(pc, new S_SkillBrave(pc.getId(), 4, 0),    true);
            pc.getSkillEffectTimerSet().setSkillEffect(STATUS_FRUIT,    time * 1000);
        }
        pc.sendPackets(new S_SkillSound(pc.getId(), 7110), true);
        Broadcaster.broadcastPacket(pc, new S_SkillSound(pc.getId(), 7110),    true);
        pc.getMoveState().setBraveSpeed(4);
        pc.sendPackets(new S_SystemMessage("가속 효과: 이동 속도 향상"), true);
    }
 
초보라 
간단하게 야매로 수정한겁니다.. 
야매는 문제없이 사용만 되면 되니까요? ㅋ
테클 걸지마시구.. 
더 나은 소스가 있으면 올려주시면 되겠네요~ㅎㅎ
※ 문제점이 있어요 찾아보세요~ 사용해도 상관없지만요 ㅎ