마법사 겉뎀 스크립트
하이퍼 스킬 배울시 겉뎀 ㅇㅇ
playerhandler.java가셔서
chr.getMap().broadcastMessage(chr, MainPacketCreator.magicAttack(chr.getId(), attack.tbyte, attack.skill, skillLevel, attack.display, attack.animation, attack.speed, attack.allDamage, attack.charge, chr.getLevel()), chr.getPosition());
이거찾은다음
switch (attack.skill) {
case 27101100: // 실피드 랜서
case 27101202: // 보이드 프레셔
case 27111100: // 스펙트럴 라이트
case 27111202: // 녹스피어
case 27121100: // 라이트 리플렉션
case 27121202: // 아포칼립스
case 2221006: // 체인라이트닝
case 2121006: // 페럴라이즈
case 2712120: // 아포칼립스
case 2221052:
case 2221007:
case 2221003:
case 2221005:
case 2211006:
case 2211003:
case 2211002:
case 2121001:
case 2221001:
case 2321001:
case 2201004:
case 2201005:
case 2001005:
case 2001004:
case 2121003:
case 2121005:
case 2121007:
case 2111006:
case 2111002:
case 2111003:
case 2101004:
case 2101005:
case 2311004:
case 2321052:
case 2321003:
case 2321007:
case 2301002:
case 27111303:
case 27121303:
case 2301005:
case 32121004:
case 2321008:
case 27001100:
case 32111003:
case 32101001:
case 22181001:
case 22181002:
case 22171003:
case 22171002:
case 22161001:
case 22161002:
case 22151002:
case 22151001:
case 22121000:
case 22150004:
case 22141001:
case 22131000:
case 22111000:
case 22101000:
case 22001001:
case 32111006: //쿠키완료
bulletCount = effect.getAttackCount();
DamageParse.applyAttack(attack, skill, chr, bulletCount, effect, AttackType.RANGED);
break;
default:
DamageParse.applyAttackMagic(attack, skill, c.getPlayer(), effect);
break;
}
}

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